Powergazebo
Asked on 2024-07-30
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It seems like you're interested in the content presented at WWDC. Here are some relevant sessions and their chapter markers that might be of interest:
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Customize spatial Persona templates in SharePlay
- 0 = Introduction
- 61 = SharePlay on visionOS
- 290 = Build "Guess Together"
- 1421 = Play Guess Together
- 1513 = Design for Spatial Personas
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- 21 = Introduction
- 95 = Apple Intelligence
- 554 = Generative Tools
- 1270 = Xcode
- 1438 = Swift Assist
- 1664 = Swift
- 1981 = Swift Testing
- 2123 = SwiftUI
- 2518 = RealityKit
- 2657 = iOS
- 2844 = iPadOS
- 2970 = watchOS
- 3131 = macOS
- 3386 = visionOS
- 3735 = Native Experiences
- 3863 = Conclusion
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Discover RealityKit APIs for iOS, macOS and visionOS
- 0 = Introduction
- 164 = Hover effects and input
- 545 = Force effects and joints
- 1062 = Dynamic lights
- 1217 = Portal enhancements
- 1529 = Cross-platform capabilities
If you have any specific questions about these sessions or need timestamps for particular topics, feel free to ask!

Discover RealityKit APIs for iOS, macOS and visionOS
Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.

Platforms State of the Union
Discover the newest advancements on Apple platforms.

Customize spatial Persona templates in SharePlay
Learn how to use custom spatial Persona templates in your visionOS SharePlay experience to fine-tune the placement of Personas relative to your app. We’ll show you how to adopt custom spatial Persona templates in a sample app with SharePlay, move participants between seats, and test your changes in Simulator. We’ll also share best practices for designing custom spatial templates that will make your experience shine.
