Can I use apple metal accelerated raytracing for signed distance fields?
Generated on 7/30/2024
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Yes, you can use Apple Metal's accelerated ray tracing for signed distance fields. Metal provides a modern graphics and compute API optimized for Apple devices, which includes support for advanced features like ray tracing. The session "Port advanced games to Apple platforms" discusses various improvements and tools that make it easier to adopt Metal ray tracing, such as the Metal shader converter and resource residency sets.
For more details, you can refer to the session Port advanced games to Apple platforms (09:30).
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If you need more specific information or examples, you might want to check out the Metal documentation and the gameporting example project mentioned in the session.

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