How do I lift a subject
Asked on 2024-07-30
1 search
To lift a subject using object tracking in visionOS, you can follow the steps outlined in the session "Explore object tracking for visionOS" from WWDC 2024. Here is a summary of the process:
-
Create a Reference Object:
- Use the CreateML app to create a reference object. This involves configuring the training session with your USDZ assets, training your ML model locally on your Mac, and saving the reference object. This is covered in the chapter Create reference object.
-
Anchor Virtual Content:
- Once you have your reference object, you can anchor virtual content to your real-world items. This involves using Reality Composer Pro to set up the object anchor entity and configuring the viewing angles for optimal tracking. This is detailed in the chapter Anchor virtual content.
-
Implement Coaching UI:
- To help users interact with the tracked object, you can implement a coaching UI. This includes displaying a preview 3D model, adding virtual labels, and creating transition animations. This is explained in the segment starting at Explore object tracking for visionOS.
By following these steps, you can effectively lift a subject and create an immersive experience using object tracking in visionOS.

Explore object tracking for visionOS
Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.

What’s new in Quick Look for visionOS
Explore how Quick Look in visionOS can elevate file preview and editing experiences in your app. We’ll cover the integration of in-app and windowed Quick Look, as well as a brand-new API that customizes the windowed Quick Look experience in your app. We’ll also share the latest enhancements to viewing 3D models within Quick Look.
