unity

Asked on 2024-07-30

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It seems like you're interested in Unity, but the provided context focuses on RealityKit and related topics from WWDC. Here are some relevant sessions and details about RealityKit that might interest you:

  1. Discover RealityKit APIs for iOS, macOS and visionOS:

    • This session discusses the cross-platform capabilities of RealityKit, allowing you to bring spatial computing experiences from visionOS to iOS, iPadOS, and macOS with minimal code changes.
  2. Build a spatial drawing app with RealityKit:

    • This session covers setting up spatial tracking, building a spatial user interface, generating brush geometry, and creating a splash screen using RealityKit and SwiftUI.
  3. Break into the RealityKit debugger:

    • This session introduces the RealityKit debugger, which helps in traversing scene hierarchies, addressing bad behaviors, and customizing the debugging experience using the Entity Component System (ECS).
  4. Optimize your 3D assets for spatial computing:

    • This session provides insights into optimizing materials and shaders, efficient texture use, and setting up image-based lighting for better performance in RealityKit.
  5. Platforms State of the Union:

    • This session gives an overview of RealityKit's new capabilities and tools, including Reality Composer Pro, which simplifies the development of spatial apps across macOS, iOS, and iPadOS.

If you have any specific questions about these sessions or need more details, feel free to ask!