unity
Asked on 2024-07-30
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It seems like you're interested in Unity, but the provided context focuses on RealityKit and related topics from WWDC. Here are some relevant sessions and details about RealityKit that might interest you:
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Discover RealityKit APIs for iOS, macOS and visionOS:
- This session discusses the cross-platform capabilities of RealityKit, allowing you to bring spatial computing experiences from visionOS to iOS, iPadOS, and macOS with minimal code changes.
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Build a spatial drawing app with RealityKit:
- This session covers setting up spatial tracking, building a spatial user interface, generating brush geometry, and creating a splash screen using RealityKit and SwiftUI.
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Break into the RealityKit debugger:
- This session introduces the RealityKit debugger, which helps in traversing scene hierarchies, addressing bad behaviors, and customizing the debugging experience using the Entity Component System (ECS).
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Optimize your 3D assets for spatial computing:
- This session provides insights into optimizing materials and shaders, efficient texture use, and setting up image-based lighting for better performance in RealityKit.
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- This session gives an overview of RealityKit's new capabilities and tools, including Reality Composer Pro, which simplifies the development of spatial apps across macOS, iOS, and iPadOS.
If you have any specific questions about these sessions or need more details, feel free to ask!

Build a spatial drawing app with RealityKit
Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.

Break into the RealityKit debugger
Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.

Optimize your 3D assets for spatial computing
Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.
