iOS
Generated on 7/30/2024
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Here are some key updates and features related to iOS presented at WWDC 2024:
-
Game Mode in iOS:
- iOS 18 introduces a new game mode that reduces background activity and Bluetooth latency, improving input and headphone responsiveness. This mode can be automatically enabled for your game, or you can opt into it by adding the
GCSupportsGameMode
key in your iOS info plist. (Port advanced games to Apple platforms)
- iOS 18 introduces a new game mode that reduces background activity and Bluetooth latency, improving input and headphone responsiveness. This mode can be automatically enabled for your game, or you can opt into it by adding the
-
Unified Metal Shaders:
- Developers can now compile their shaders once and deploy them to both macOS and iOS, thanks to unified Metal shaders. This simplifies the development process for games across Apple platforms. (Port advanced games to Apple platforms)
-
New Controls API:
- iOS 18 introduces a new controls API that allows developers to create controls by specifying the type, a symbol, and an app intent. These controls can be added to the control center or assigned to the action button on the iPhone 15 Pro. (Platforms State of the Union)
-
Customizable Home Screen:
- App icons and widgets on the home screen can now appear light, dark, or with a tint. A tinted version of your app icon will automatically be available to users after they upgrade to iOS 18. (Platforms State of the Union)
-
HDR Improvements:
- iOS 18 includes a new reference wide tone mapping operator that preserves output quality better than the default one, reducing highlight clipping and maintaining color reproduction. This is used for ISO HDR files across iOS, macOS, tvOS, watchOS, and visionOS. (Use HDR for dynamic image experiences in your app)
-
UIKit Enhancements:
- The iOS 18 SDK brings new features to UIKit, including improvements to transitions and animations, tab bars, and a new document launch experience. (What’s new in UIKit)
Relevant Sessions
- Port advanced games to Apple platforms
- What’s new in UIKit
- Use HDR for dynamic image experiences in your app
- Platforms State of the Union
If you have any specific questions or need more details on a particular feature, feel free to ask!

Use HDR for dynamic image experiences in your app
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What’s new in UIKit
Explore everything new in UIKit, including tab and document launch experiences, transitions, and text and input changes. We’ll also discuss better-than-ever interoperability between UIKit and SwiftUI animations and gestures, as well as general improvements throughout UIKit.

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Platforms State of the Union
Discover the newest advancements on Apple platforms.

Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.