Side load onto an iPhone?
Generated on 7/31/2024
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Sideloading apps onto an iPhone typically refers to installing apps directly onto the device without using the App Store. Based on the context provided, there are a few relevant points from the WWDC sessions:
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Enterprise and In-House Apps: In the session "What’s new in device management," it was mentioned that beginning in iOS and iPadOS 18, installing proprietary in-house apps using a new team identity will require a restart. This applies to in-house apps installed without the use of MDM (Mobile Device Management). Each new team ID requires a single device restart (What’s new in device management).
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TestFlight: For beta testing, TestFlight can be used to distribute apps to up to 10,000 beta testers. This method allows testers to install the app on their devices without going through the App Store. TestFlight also works with all platforms and includes features for feedback and analytics (Xcode essentials).
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Xcode Distribution: Xcode provides options to distribute your app by repackaging the contents for whichever destination you choose. This includes creating an archive of your app, which can then be distributed to devices (Xcode essentials).
Relevant Sessions
If you have any specific questions about these processes or need more detailed information, feel free to ask!
What’s new in device management
Learn about the latest management capabilities for iOS, iPadOS, macOS, and visionOS, then discover the latest changes to Apple Business Manager and Apple School Manager. We’ll also share updates to Activation Lock, SoftwareUpdate, and Safari management.
Design advanced games for Apple platforms
Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
Xcode essentials
Edit, debug, commit, repeat. Explore the suite of tools in Xcode that help you iterate quickly when developing apps. Discover tips and tricks to help optimize and boost your development workflow.