How do I use NSOpenGLView?

Generated on 7/31/2024

1 search

To use NSOpenGLView, you would typically be working within the context of AppKit, which is the framework used for building macOS applications. However, the provided context from WWDC does not specifically cover NSOpenGLView.

For more detailed information on using NSOpenGLView, you might want to refer to the official Apple documentation or relevant WWDC sessions that focus on AppKit and macOS development.

If you are interested in integrating SwiftUI with AppKit, you might find the session What’s new in AppKit useful, particularly the chapter on "More SwiftUI integrations" which starts at 06:21.

Here is a list of sessions that might be relevant for macOS and AppKit development:

  1. What’s new in AppKit
  2. Work with windows in SwiftUI

For specific guidance on NSOpenGLView, you may need to look at older WWDC sessions or the official Apple Developer documentation.

What’s new in AppKit

What’s new in AppKit

Discover the latest advances in Mac app development. Get an overview of the new features in macOS Sequoia, and how to adopt them in your app. Explore new ways to integrate your existing code with SwiftUI. Learn about the improvements made to numerous AppKit controls, like toolbars, menus, text input, and more.

SwiftUI essentials

SwiftUI essentials

Join us on a tour of SwiftUI, Apple’s declarative user interface framework. Learn essential concepts for building apps in SwiftUI, like views, state variables, and layout. Discover the breadth of APIs for building fully featured experiences and crafting unique custom components. Whether you’re brand new to SwiftUI or an experienced developer, you’ll learn how to take advantage of what SwiftUI has to offer when building great apps.

Port advanced games to Apple platforms

Port advanced games to Apple platforms

Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.

Get started with HealthKit in visionOS

Get started with HealthKit in visionOS

Discover how to use HealthKit to create experiences that take full advantage of the spatial canvas. Learn the capabilities of HealthKit on the platform, find out how to bring an existing iPadOS app to visionOS, and explore the special considerations governing HealthKit during a Guest User session. You’ll also learn ways to use SwiftUI, Swift Charts, and Swift concurrency to craft innovative experiences with HealthKit.

Bring your iOS or iPadOS game to visionOS

Bring your iOS or iPadOS game to visionOS

Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.

Evolve your document launch experience

Evolve your document launch experience

Make your document-based app stand out, and bring its unique identity into focus with the new document launch experience. Learn how to leverage the new API to customize the first screen people see when they launch your app. Utilize the new system-provided design, and amend it with custom actions, delightful decorative views, and impressive animations.

Work with windows in SwiftUI

Work with windows in SwiftUI

Learn how to create great single and multi-window apps in visionOS, macOS, and iPadOS. Discover tools that let you programmatically open and close windows, adjust position and size, and even replace one window with another. We’ll also explore design principles for windows that help people use your app within their workflows.