How should I provide controls for fully immersive 3D games in Vision Pro?

Asked on 07/31/2024

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To provide controls for fully immersive 3D games in Vision Pro, you have several options to consider:

  1. System Gestures: VisionOS supports built-in system gestures that are simple and natural for players to use. These gestures work in every space, from shared spaces to full immersion. Examples include:

    • Tap Gesture: Look at an object and tap two fingers together.
    • Double Tap: For additional actions.
    • Pinch and Hold: To interact with objects.
    • Pinch and Drag: For moving objects directly or indirectly.

    Using system gestures can be advantageous because players are already familiar with them from navigating other apps and games on the platform. This means no extra equipment is needed, and your game can work right out of the box (Explore game input in visionOS).

  2. Custom Gestures: If you need more flexibility, you can design custom gestures tailored to your game. This is particularly useful for full space experiences where you want to respond to specific player movements (Explore game input in visionOS).

  3. Physical Controllers: VisionOS also supports traditional game controllers and keyboards, which can expand your input options. This is useful for certain types of games that benefit from physical input devices (Explore game input in visionOS).

  4. Accessibility Considerations: It's important to think about accessibility and build in input fallbacks for players. For example, you can provide options for one-handed mode or support for different physical input devices (Explore game input in visionOS).

  5. Indirect Input: For longer play sessions, indirect input can be more comfortable. This involves operating on objects at a distance by looking at them and tapping to select, allowing players to make small hand movements that are amplified into big actions (Explore game input in visionOS).

By combining these different input methods, you can create a fully immersive and comfortable gaming experience on Vision Pro. For more detailed guidance, you can refer to the session Explore game input in visionOS.