webxr

Generated on 7/31/2024

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WebXR was a significant topic at WWDC 2024, particularly in the session titled Build immersive web experiences with WebXR. This session introduced WebXR, demonstrated how to add virtual reality capabilities to websites, and explained how to test and debug these experiences on VisionOS.

Key Points from the Session:

  1. Introduction to WebXR:

    • WebXR is a W3C standard designed to create cross-platform, immersive virtual reality experiences that run directly in Safari without the need for upfront downloads.
    • It supports a wide variety of XR hardware with minimal changes and prioritizes user privacy and security.
  2. Discover WebXR:

    • The session showcased a chess demo built with hardware-accelerated graphics through WebGL, highlighting Safari on VisionOS 2.0's support for immersive VR.
    • WebXR allows for immersive experiences on the web, working cross-browser and on various XR hardware.
  3. Integrate WebXR:

    • The session provided a step-by-step guide on setting up WebGL and integrating WebXR into web projects.
    • Various WebGL frameworks like Three.js, Babylon, PlayCanvas, Wonderland Engine, and A-Frame were discussed for their WebXR support.
  4. Test and Debug WebXR:

    • Testing can be done using a real Vision Pro or a VisionOS simulator.
    • The session detailed how to use the Web Inspector in macOS Safari to inspect and debug WebXR content.

For more detailed information, you can refer to the chapter markers of the session:

Additionally, the session Optimize for the spatial web also touched on WebXR, emphasizing its use for creating immersive media experiences on the web.