what is game porting toolkit?
Generated on 7/31/2024
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The Game Porting Toolkit is a comprehensive suite of tools introduced by Apple to facilitate the process of porting advanced games to Apple platforms such as Mac, iPad, and iPhone. The toolkit includes various features and improvements aimed at making the porting process smoother and more efficient. Here are some key aspects of the Game Porting Toolkit:
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Evaluation Environment: Allows developers to evaluate their Windows games on Apple Silicon before starting the porting process. This helps in understanding baseline performance and ensuring shaders convert successfully to Metal (Port advanced games to Apple platforms).
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Improved Compatibility: Supports more game technologies, including AVX instructions and ray tracing, providing a more complete picture of a game's potential on Mac (Platforms State of the Union).
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Human Interface Guidelines: Offers an expanded set of guidelines to help developers adapt their games to Apple hardware, including tips on streamlining downloads, adapting UI for various display sizes, and creating touch controls (Platforms State of the Union).
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Metal Tools: Enhanced Metal tools for debugging and profiling, including the ability to debug and profile HLSL shaders directly in Xcode (Platforms State of the Union).
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Sample Code and Tutorials: Provides sample code and interactive tutorials to guide developers through the porting process, covering various subsystems like graphics, shaders, audio, and game controllers (Port advanced games to Apple platforms).
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Unified Package: A new landing page where developers can access all the tools individually or download a unified package that contains everything needed to start porting games (Port advanced games to Apple platforms).
For more detailed information, you can refer to the sessions "Port advanced games to Apple platforms" and "Platforms State of the Union" from WWDC 2024.
Platforms State of the Union
Discover the newest advancements on Apple platforms.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.