How do I use DirectionalLight?
Generated on 7/31/2024
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To use a DirectionalLight
in RealityKit, you can follow the steps outlined in the session "Discover RealityKit APIs for iOS, macOS and visionOS" from WWDC 2024. Here are the key points:
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Types of Lights: RealityKit offers three types of lights: spotlight, directional light, and point light. A directional light illuminates all objects in a scene uniformly, simulating sunlight.
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Customization: You can customize the color and intensity of the directional light. Additionally, both spotlights and directional lights can cast shadows.
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Implementation: You can add lights and shadows either through Swift API in code or through Reality Composer Pro, which provides a UI for tuning lighting behavior.
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Example in Swift:
- Create a new light entity.
- Configure the light's properties such as color and intensity.
- Attach the light entity to your scene.
Here is a brief example of how you might set up a directional light in Swift:
import RealityKit
// Create a new directional light entity
let directionalLight = DirectionalLight()
// Customize the light's properties
directionalLight.light.color = .white
directionalLight.light.intensity = 1000
// Optionally, enable shadows
directionalLight.light.isShadowEnabled = true
// Add the light to your scene
let scene = try! Experience.loadScene()
scene.addChild(directionalLight)
For more detailed information, you can refer to the session Discover RealityKit APIs for iOS, macOS and visionOS (17:11).
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