Why might macOS Preview successfully play animation in a USDZ file, but a RealityKit on visionOS cannot play the same animation?

Generated on 7/31/2024

1 search

The issue where macOS Preview successfully plays animation in a USDZ file, but RealityKit on visionOS cannot, could be due to several factors:

  1. File Format and Dependencies: USDZ files are great for publishing and distributing assets because they package all dependencies such as textures into a single file. However, they can't be edited without unzipping. If the animation relies on certain dependencies or specific configurations that are not correctly interpreted by RealityKit, this could cause issues. (Optimize your 3D assets for spatial computing)

  2. Coordinate Systems and Transformations: RealityKit uses a specific coordinate system (negative Z is forward, Y is up, and positive X is right). If the animation in the USDZ file does not align with this coordinate system, it might not play correctly in RealityKit. (Optimize your 3D assets for spatial computing)

  3. Rendering Engines: RealityKit and macOS Preview might handle rendering differently. RealityKit is a real-time engine optimized for spatial experiences, while macOS Preview might use different rendering techniques that are more forgiving or handle certain aspects of the USDZ file differently. (What’s new in USD and MaterialX)

  4. Variants and API Support: RealityKit supports the ability to specify variants when loading a USD file. If the animation relies on specific variants that are not correctly specified or supported in RealityKit, this could cause the animation to fail. (What’s new in USD and MaterialX)

  5. Debugging Tools: Using the RealityKit debugger can help identify issues with the animation. The debugger allows you to inspect the entity hierarchy and transformations, which can help pinpoint where the animation might be failing. (Break into the RealityKit debugger)

Relevant Sessions

If you need more specific details or a deeper dive into any of these aspects, please let me know!

Optimize for the spatial web

Optimize for the spatial web

Discover how to make the most of visionOS capabilities on the web. Explore recent updates like improvements to selection highlighting, and the ability to present spatial photos and panorama images in fullscreen. Learn to take advantage of existing web standards for dictation and text-to-speech with WebSpeech, spatial soundscapes with WebAudio, and immersive experiences with WebXR.

Break into the RealityKit debugger

Break into the RealityKit debugger

Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.

Explore object tracking for visionOS

Explore object tracking for visionOS

Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.

Compose interactive 3D content in Reality Composer Pro

Compose interactive 3D content in Reality Composer Pro

Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.

Optimize your 3D assets for spatial computing

Optimize your 3D assets for spatial computing

Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.

What’s new in USD and MaterialX

What’s new in USD and MaterialX

Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.

Discover RealityKit APIs for iOS, macOS and visionOS

Discover RealityKit APIs for iOS, macOS and visionOS

Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.