What design cues should I consider regarding typography
Generated on 8/1/2024
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When considering typography design cues, especially in the context of Apple's guidelines presented at WWDC, here are some key points to keep in mind:
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Dynamic Type:
- Use Built-in Text Styles: Instead of providing a fixed font, use system-provided text styles like body, headline, etc. This ensures that your app's text can automatically adjust to different sizes while maintaining the visual hierarchy. (Get started with Dynamic Type)
- Adjust Font for Content Size Category: In UIKit, set the
adjustsFontForContentSizeCategory
property on a UILabel to true. This allows the label to automatically update its font when the system text size changes. (Get started with Dynamic Type) - Dynamic Layouts: Adapt the layout of your content for larger text sizes. For example, switch from a horizontal to a vertical stack when text size increases to avoid truncation. (Get started with Dynamic Type)
- Images and Icons: Balance the scaling of icons with larger text to ensure they don't take up too much space. Prioritize scaling essential content over decorative views. (Get started with Dynamic Type)
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CarPlay Design System:
- Variable Fonts: Use the SF family of typefaces, which are variable fonts allowing qualities like weight, width, and corner softness to exist on a continuous scale. This provides a wide range of stylistic options. (Say hello to the next generation of CarPlay design system)
- Customization: Customize the width of elements, the softness or sharpness of corners, and the color of gauges to create a unique and visually appealing design. (Say hello to the next generation of CarPlay design system)
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Game Design:
- Legibility: Ensure your text is large enough to read, especially on smaller devices. On iPhone and iPad, aim for a type size of 17 points or higher for body text and callouts. (Design advanced games for Apple platforms)
- Minimum Type Sizes: On Mac, a comfortable default text size is 13 points or higher, with a minimum of 10 points to keep text legible. (Design advanced games for Apple platforms)
Relevant Sessions
- Get started with Dynamic Type
- Say hello to the next generation of CarPlay design system
- Design advanced games for Apple platforms
These guidelines will help you create a more accessible and visually appealing design by leveraging dynamic type, variable fonts, and ensuring legibility across different devices and contexts.
Say hello to the next generation of CarPlay design system
Explore the design system at the heart of the next generation of CarPlay that allows each automaker to express your vehicle’s character and brand. Learn how gauges, layouts, dynamic content, and more are deeply customizable and adaptable, allowing you to express your own design philosophy and create an iconic, tailored look. This session is intended for automakers, system developers, and anyone designing a system that supports the next generation of CarPlay.
Get started with Dynamic Type
Dynamic Type lets people choose their preferred text size across the system and all of their apps. To help you get started supporting Dynamic Type, we’ll cover the fundamentals: How it works, how to find issues with scaling text in your app, and how to take practical steps using SwiftUI and UIKit to create a great Dynamic Type experience. We’ll also show how you can best use the Large Content Viewer to make navigation controls accessible to everyone.
Design advanced games for Apple platforms
Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.