how does queueing work in MusicKit?
Generated on 8/1/2024
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It seems that the provided context does not include specific information about how queueing works in MusicKit. The segments and chapter markers provided focus on various aspects of audio and media handling in different contexts, such as spatial audio in RealityKit, visionOS app design, and media performance metrics in AVFoundation.
If you have any other questions related to the content presented at WWDC, feel free to ask!
Enhanced suggestions for your journaling app
Find out how your journaling app can display journaling suggestions with richer content from the system. Explore new types of available content like state of mind data, reflection prompts, and support for third-party media content and motion-based activities.
Design great visionOS apps
Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. We’ll share several examples of great visionOS apps and explore how their designers approached creating new experiences for the platform.
Discover media performance metrics in AVFoundation
Discover how you can monitor, analyze, and improve user experience with the new media performance APIs. Explore how to monitor AVPlayer performance for HLS assets using different AVMetricEvents, and learn how to use these metrics to understand and triage player performance issues.
Enhance your spatial computing app with RealityKit audio
Elevate your spatial computing experience using RealityKit audio. Discover how spatial audio can make your 3D immersive experiences come to life. From ambient audio, reverb, to real-time procedural audio that can add character to your 3D content, learn how RealityKit audio APIs can help make your app more engaging.