Who is John Harper?
Generated on 8/1/2024
1 search
Based on the provided context, there is no mention of John Harper in the segments from WWDC. Therefore, I don't have information about John Harper from the given context. If you have any other questions about the content presented at WWDC, feel free to ask!
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
What’s new in USD and MaterialX
Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.
Enhance ad experiences with HLS interstitials
Explore how HLS Interstitials can help you seamlessly insert advertisements into your HLS content. We’ll also show you how to use integrated timeline to tune your UI experience and build SharePlay for interstitials.
Xcode essentials
Edit, debug, commit, repeat. Explore the suite of tools in Xcode that help you iterate quickly when developing apps. Discover tips and tricks to help optimize and boost your development workflow.
Use HDR for dynamic image experiences in your app
Discover how to read and write HDR images and process HDR content in your app. Explore the new supported HDR image formats and advanced methods for displaying HDR images. Find out how HDR content can coexist with your user interface — and what to watch out for when adding HDR image support to your app.
Go further with Swift Testing
Learn how to write a sweet set of (test) suites using Swift Testing’s baked-in features. Discover how to take the building blocks further and use them to help expand tests to cover more scenarios, organize your tests across different suites, and optimize your tests to run in parallel.
Design advanced games for Apple platforms
Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.
Break into the RealityKit debugger
Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.