Which WWDC session shows a visionOS demo app with red cubes being dropped by tapping fingers and interacting with them to make them fall?
Generated on 8/1/2024
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The WWDC session that shows a visionOS demo app with red cubes being dropped by tapping fingers and interacting with them to make them fall is "Discover RealityKit APIs for iOS, macOS and visionOS". This session covers various aspects of building interactive experiences using RealityKit, including hand tracking and physics simulation, which are likely involved in the demo you mentioned.
You can find more details in the session Discover RealityKit APIs for iOS, macOS and visionOS starting at 00:01:57.
Platforms State of the Union
Discover the newest advancements on Apple platforms.
Platforms State of the Union 5-Minute Recap
Watch a quick recap of the newest advancements on Apple platforms.
Get started with HealthKit in visionOS
Discover how to use HealthKit to create experiences that take full advantage of the spatial canvas. Learn the capabilities of HealthKit on the platform, find out how to bring an existing iPadOS app to visionOS, and explore the special considerations governing HealthKit during a Guest User session. You’ll also learn ways to use SwiftUI, Swift Charts, and Swift concurrency to craft innovative experiences with HealthKit.
Customize spatial Persona templates in SharePlay
Learn how to use custom spatial Persona templates in your visionOS SharePlay experience to fine-tune the placement of Personas relative to your app. We’ll show you how to adopt custom spatial Persona templates in a sample app with SharePlay, move participants between seats, and test your changes in Simulator. We’ll also share best practices for designing custom spatial templates that will make your experience shine.
Build a spatial drawing app with RealityKit
Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.
Discover RealityKit APIs for iOS, macOS and visionOS
Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.
Design great visionOS apps
Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. We’ll share several examples of great visionOS apps and explore how their designers approached creating new experiences for the platform.