How can I offline compile a metal binary archive?

Generated on 8/1/2024

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To offline compile a Metal binary archive, you can use the MetaShare Converter. Here are the steps you need to follow:

  1. Invoke MetaShare Converter: You can invoke the MetaShare Converter from the command line tool or by linking against its dynamic library on both Windows and macOS. The command line tool is often used for simplicity.

  2. Command Line Usage: Directly pass the input file and specify the output. The MetaShare Converter supports a rich set of options for shader conversion, which you can explore by running Metalshare converter --help.

  3. Debug Information: Ensure that you propagate debug information to the Metal libraries. This can be done by adding -Zi and -Qembed_debug as arguments for the DXC command. The MetaShare Converter will handle the propagation of this debug information.

  4. Documentation and Examples: For more detailed instructions and examples, you can refer to the documentation on developer.apple.com and check out the video from last year titled "Bring your game to Mac part two. Compile your shaders."

For more information, you can watch the session Port advanced games to Apple platforms starting at the "Shaders" chapter.

Relevant Sessions

  1. Port advanced games to Apple platforms
  2. Platforms State of the Union

If you need more specific details or have further questions, feel free to ask!