How do I use a mesh gradient?

Generated on 8/1/2024

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To use a mesh gradient in SwiftUI, you can follow these steps:

  1. Define the Grid: Start by defining the rows and columns of your grid using the width and height parameters. For example, you might use a 3x3 grid.

  2. Set Coordinates: Define the x and y coordinates on this grid. Points in the grid are defined using simd_float2 values, which take a value from 0 to 1 on the x and y axes.

  3. Assign Colors: Add a corresponding color for each of these points. SwiftUI will interpolate between these colors to create a smooth gradient.

  4. Adjust Control Points: You can move the control points to create different visual effects. The colors will move to match the new positions of these points.

  5. Experiment: Play around with the values like the position of control points, grid size, and color palette to create unique visual effects.

Here's a brief example of how you might set this up in code:

import SwiftUI

struct MeshGradientView: View {
    var body: some View {
        MeshGradient(
            colors: [
                .red, .green, .blue,
                .yellow, .purple, .orange,
                .pink, .gray, .cyan
            ],
            grid: (rows: 3, columns: 3),
            points: [
                simd_float2(0, 0), simd_float2(0.5, 0), simd_float2(1, 0),
                simd_float2(0, 0.5), simd_float2(0.5, 0.5), simd_float2(1, 0.5),
                simd_float2(0, 1), simd_float2(0.5, 1), simd_float2(1, 1)
            ]
        )
        .frame(width: 300, height: 300)
    }
}

For more detailed information, you can refer to the Create custom visual effects with SwiftUI session at the 07:10 mark.