My Entity isn't receiving hits, what's wrong?
Generated on 8/1/2024
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It sounds like your entity isn't receiving hits because there might be a misconfiguration or missing components. Here are a few steps you can take to troubleshoot the issue using the RealityKit debugger:
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Check for Missing Components: Ensure that your entity has all the necessary components. For example, if your entity is supposed to have a teleporter component but it's missing, it won't function as expected. You can confirm this by inspecting the entity hierarchy in the RealityKit debugger. Break into the RealityKit debugger (06:54).
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Inspect Component Properties: Sometimes, the components might be present but misconfigured. For instance, a countdown value not updating correctly can prevent the system from functioning. You can inspect these properties in the RealityKit debugger to identify any discrepancies. Break into the RealityKit debugger (08:34).
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Check for Rendering Issues: If your entity is not visible, it might be due to rendering issues such as incorrect opacity settings or missing assets. The RealityKit debugger can help you identify these issues by highlighting entities even when they are occluded or not rendered correctly. Break into the RealityKit debugger (11:30).
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Debugging with Custom Components: Utilize custom debug components to display information about the system's state. This can help you spot issues like all attractors being in the attracting state, which shouldn't be possible. Break into the RealityKit debugger (20:54).
By following these steps, you should be able to identify and resolve the issue with your entity not receiving hits. If you need more detailed guidance, you can refer to the session "Break into the RealityKit debugger" from WWDC 2024.
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