Does Xcode support c23

Generated on 8/2/2024

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Based on the provided context, there is no specific mention of Xcode supporting C23. The sessions and segments provided focus on various updates and features in Xcode 16, Swift 6, and other development tools and enhancements, but they do not explicitly address support for C23.

If you have any other questions about the content presented at WWDC, feel free to ask!

What’s new in Xcode 16

What’s new in Xcode 16

Discover the latest productivity and performance improvements in Xcode 16. Learn about enhancements to code completion, diagnostics, and Xcode Previews. Find out more about updates in builds and explore improvements in debugging and Instruments.

Migrate your app to Swift 6

Migrate your app to Swift 6

Experience Swift 6 migration in action as we update an existing sample app. Learn how to migrate incrementally, module by module, and how the compiler helps you identify code that’s at risk of data races. Discover different techniques for ensuring clear isolation boundaries and eliminating concurrent access to shared mutable state.

Platforms State of the Union 5-Minute Recap

Platforms State of the Union 5-Minute Recap

Watch a quick recap of the newest advancements on Apple platforms.

What’s new in Swift

What’s new in Swift

Join us for an update on Swift. We’ll briefly go through a history of Swift over the past decade, and show you how the community has grown through workgroups, expanded the package ecosystem, and increased platform support. We’ll introduce you to a new language mode that achieves data-race safety by default, and a language subset that lets you run Swift on highly constrained systems. We’ll also explore some language updates including noncopyable types, typed throws, and improved C++ interoperability.

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

Port advanced games to Apple platforms

Port advanced games to Apple platforms

Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.