How do I render with transparent background using metal on vision pro?
Generated on 8/2/2024
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To render with a transparent background using Metal on Vision Pro, you can follow the steps outlined in the session "Render Metal with passthrough in visionOS" from WWDC 2024. Here are the key points:
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Clear Drawable Texture: Ensure you clear your drawable texture to the correct value. This value will differ from what you might use in a full immersion style.
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Rendering Pipeline: Make sure your rendering pipeline produces correct color and depth values. VisionOS expects pre-multiplied alpha and P3 color space.
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Scene Understanding: Use ARKit to anchor your rendered content in the real world and perform physics simulations.
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Compositor Services: Utilize compositor services to create a rendering session. VisionOS uses the pre-multiply alpha color convention, meaning you should multiply the color channel in your shaders by the alpha value before passing it to compositor services.
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Color and Depth Textures: Compositor services use both color and depth textures from the renderer for compositing operations. Ensure the depth texture is in reverse Z convention.
For more detailed steps and code examples, you can refer to the session Render Metal with passthrough in visionOS (00:01:55).
Relevant Sessions
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Render Metal with passthrough in visionOS
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