Audio Session
Generated on 8/2/2024
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The session "Enhance your spatial computing app with RealityKit audio" covers various aspects of integrating and enhancing audio in spatial computing applications using RealityKit. Here are the chapter markers for this session:
- Introduction - 0
- Spatial audio - 121
- Collisions - 703
- Reverb presets - 1017
- Immersive music - 1104
- Mix groups - 1241
For more detailed information, you can refer to the specific timestamps provided in the context. If you need a specific part of the session, let me know!
Enhance your spatial computing app with RealityKit audio
Elevate your spatial computing experience using RealityKit audio. Discover how spatial audio can make your 3D immersive experiences come to life. From ambient audio, reverb, to real-time procedural audio that can add character to your 3D content, learn how RealityKit audio APIs can help make your app more engaging.
Support real-time ML inference on the CPU
Discover how you can use BNNSGraph to accelerate the execution of your machine learning model on the CPU. We will show you how to use BNNSGraph to compile and execute a machine learning model on the CPU and share how it provides real-time guarantees such as no runtime memory allocation and single-threaded running for audio or signal processing models.