How can i render metal in swiftui?

Generated on 8/2/2024

1 search

Tailscan

This post is brought to you by Tailscan, the best devtool for Tailwind CSS.

To render Metal in SwiftUI, you can use shaders written in the Metal Shading Language. Here's a step-by-step guide based on the information from the WWDC session "Create custom visual effects with SwiftUI":

  1. Write a Shader in Metal: Shaders are small programs that run on the GPU to calculate rendering effects. These shaders are written in the Metal Shading Language. For example, you might have a shader function like this in your Metal file:

    kernel void ripple(texture2d<float, access::read> inTexture [[texture(0)]],
                       texture2d<float, access::write> outTexture [[texture(1)]],
                       uint2 gid [[thread_position_in_grid]]) {
        // Shader code to create a ripple effect
    }
    
  2. Instantiate the Shader in SwiftUI: In SwiftUI, you can instantiate a shader by calling a function with its name on the shader library. You can also pass additional parameters to your shader function, such as colors, numbers, or images.

    let shader = ShaderLibrary.default.makeFunction(name: "ripple")
    
  3. Apply the Shader to a View: Use the layerEffect view modifier to apply the shader to a SwiftUI view. SwiftUI will call your shader function for every pixel of the view.

    struct ContentView: View {
        var body: some View {
            Image("example")
                .layerEffect(shader, maxSampleOffset: .zero)
        }
    }
    
  4. Create a View Modifier for Custom Effects: You can create a custom view modifier to expose the parameters of the shader function to SwiftUI.

    struct RippleModifier: ViewModifier {
        var shader: Shader
        var parameters: [String: Any]
    
        func body(content: Content) -> some View {
            content.layerEffect(shader, parameters: parameters)
        }
    }
    

For more detailed information, you can refer to the Create custom visual effects with SwiftUI (19:40) session from WWDC 2024.

Relevant Sessions