How to write code for rotation

Generated on 8/2/2024

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To write code for rotation, you can refer to several sessions from WWDC that cover different aspects of rotation in various contexts. Here are some relevant details:

  1. SF Symbols 6:

    • You can add dynamic movement to a symbol by imitating how an object behaves in the real world or by acting as a visual indicator. For example, you can rotate certain parts of a symbol, like the fan blades of a desk fan, using the bilayer rotation option. This is covered in the session What’s new in SF Symbols 6.
  2. Reality Composer Pro:

  3. RealityKit APIs:

    • You can use built-in joints that apply constraints for how an entity can translate or rotate. For example, a spherical joint allows for limited rotation around the y and z axes and free rotation on the x axis. This is detailed in the session Discover RealityKit APIs for iOS, macOS and visionOS.
  4. Volumes and Immersive Spaces:

    • You can apply rotation directly onto views and entities. For example, you can turn a robot toward a position when it is in idle mode and fire off a waving animation. This is covered in the session Dive deep into volumes and immersive spaces.

These sessions provide a comprehensive overview of how to implement rotation in different contexts using Apple's frameworks and tools.

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