How to write code for rotation
Generated on 8/2/2024
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To write code for rotation, you can refer to several sessions from WWDC that cover different aspects of rotation in various contexts. Here are some relevant details:
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SF Symbols 6:
- You can add dynamic movement to a symbol by imitating how an object behaves in the real world or by acting as a visual indicator. For example, you can rotate certain parts of a symbol, like the fan blades of a desk fan, using the bilayer rotation option. This is covered in the session What’s new in SF Symbols 6.
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Reality Composer Pro:
- You can configure how much an entity, like a robot, will spin by setting the revolutions in the inspector panel. This is demonstrated in the session Compose interactive 3D content in Reality Composer Pro.
- You can update the rotation of joints in local space and call this code from RealityKit's update function to have the rotation update on every frame. This is explained in the session Compose interactive 3D content in Reality Composer Pro.
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RealityKit APIs:
- You can use built-in joints that apply constraints for how an entity can translate or rotate. For example, a spherical joint allows for limited rotation around the y and z axes and free rotation on the x axis. This is detailed in the session Discover RealityKit APIs for iOS, macOS and visionOS.
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Volumes and Immersive Spaces:
- You can apply rotation directly onto views and entities. For example, you can turn a robot toward a position when it is in idle mode and fire off a waving animation. This is covered in the session Dive deep into volumes and immersive spaces.
These sessions provide a comprehensive overview of how to implement rotation in different contexts using Apple's frameworks and tools.
Render Metal with passthrough in visionOS
Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.
What’s new in SF Symbols 6
Explore the latest updates to SF Symbols, Apple’s library of iconography designed to integrate seamlessly with San Francisco, the system font for all Apple platforms. Learn how the new Wiggle, Rotate, and Breathe animation presets can bring vitality to your interface. To get the most out of this session, we recommend first watching “What’s new in SF Symbols 5” from WWDC23.
Discover RealityKit APIs for iOS, macOS and visionOS
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Compose interactive 3D content in Reality Composer Pro
Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.
Dive deep into volumes and immersive spaces
Discover powerful new ways to customize volumes and immersive spaces in visionOS. Learn to fine-tune how volumes resize and respond to people moving around them. Make volumes and immersive spaces interact through the power of coordinate conversions. Find out how to make your app react when people adjust immersion with the Digital Crown, and use a surrounding effect to dynamically customize the passthrough tint in your immersive space experience.