what is sceneKit
Generated on 8/2/2024
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SceneKit is not directly mentioned in the provided context. However, based on the context, it seems that RealityKit is a key framework discussed for creating 3D and spatial experiences. RealityKit simplifies the process of rendering 3D models and is used across various Apple platforms, including iOS, macOS, and visionOS.
For more detailed information on RealityKit, you can refer to the following sessions:
- Platforms State of the Union (42:00)
- What’s new in USD and MaterialX (02:31)
- Break into the RealityKit debugger (01:41)
- Build a spatial drawing app with RealityKit (00:00)
If you have any specific questions about SceneKit or need more details on RealityKit, feel free to ask!
Build a spatial drawing app with RealityKit
Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.
What’s new in USD and MaterialX
Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.
Break into the RealityKit debugger
Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.
Optimize for the spatial web
Discover how to make the most of visionOS capabilities on the web. Explore recent updates like improvements to selection highlighting, and the ability to present spatial photos and panorama images in fullscreen. Learn to take advantage of existing web standards for dictation and text-to-speech with WebSpeech, spatial soundscapes with WebAudio, and immersive experiences with WebXR.
Platforms State of the Union
Discover the newest advancements on Apple platforms.
Explore object tracking for visionOS
Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.