Will sprite kit ever be updated?

Generated on 8/2/2024

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Based on the provided context, there is no specific mention of updates to SpriteKit at WWDC 2024. The sessions and segments provided focus on updates and new features in other frameworks and tools such as UIKit, SF Symbols, StoreKit, RealityKit, and SwiftUI.

If you are interested in game development updates, you might want to check out the session titled Port advanced games to Apple platforms, which discusses enhancements in game development for Apple platforms, including unified Metal shaders and game mode improvements.

For more detailed information, you may need to refer to the official WWDC 2024 documentation or sessions directly related to game development frameworks.

What’s new in UIKit

What’s new in UIKit

Explore everything new in UIKit, including tab and document launch experiences, transitions, and text and input changes. We’ll also discuss better-than-ever interoperability between UIKit and SwiftUI animations and gestures, as well as general improvements throughout UIKit.

Port advanced games to Apple platforms

Port advanced games to Apple platforms

Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.

What’s new in SwiftUI

What’s new in SwiftUI

Learn how you can use SwiftUI to build great apps for any Apple platform. Explore a fresh new look and feel for tabs and documents on iPadOS. Improve your window management with new windowing APIs, and gain more control over immersive spaces and volumes in your visionOS apps. We’ll also take you through other exciting refinements that help you make expressive charts, customize and layout text, and so much more.

What’s new in StoreKit and In-App Purchase

What’s new in StoreKit and In-App Purchase

Learn how to build and deliver even better purchase experiences using the App Store In-App Purchase system. We’ll demo new StoreKit views control styles and new APIs to improve your subscription customization, discuss new fields for transaction-level information, and explore new testability in Xcode. We’ll also review an important StoreKit deprecation.

Meet TabletopKit for visionOS

Meet TabletopKit for visionOS

Build a board game for visionOS from scratch using TabletopKit. We’ll show you how to set up your game, add powerful rendering using RealityKit, and enable multiplayer using spatial Personas in FaceTime with only a few extra lines of code.

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

What’s new in USD and MaterialX

What’s new in USD and MaterialX

Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.

What’s new in SF Symbols 6

What’s new in SF Symbols 6

Explore the latest updates to SF Symbols, Apple’s library of iconography designed to integrate seamlessly with San Francisco, the system font for all Apple platforms. Learn how the new Wiggle, Rotate, and Breathe animation presets can bring vitality to your interface. To get the most out of this session, we recommend first watching “What’s new in SF Symbols 5” from WWDC23.