Can AAC audio be transmitted to AirPods without transcoding?

Generated on 8/3/2024

1 search

Yes, AAC audio can be transmitted to AirPods without transcoding. This is because AirPods support AAC natively, allowing for direct transmission of AAC audio streams without the need for conversion. This ensures high-quality audio playback and efficient use of battery life.

For more details on audio processing and related technologies, you might find the session Enhance your spatial computing app with RealityKit audio particularly useful.

Support real-time ML inference on the CPU

Support real-time ML inference on the CPU

Discover how you can use BNNSGraph to accelerate the execution of your machine learning model on the CPU. We will show you how to use BNNSGraph to compile and execute a machine learning model on the CPU and share how it provides real-time guarantees such as no runtime memory allocation and single-threaded running for audio or signal processing models.

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

Enhance your spatial computing app with RealityKit audio

Enhance your spatial computing app with RealityKit audio

Elevate your spatial computing experience using RealityKit audio. Discover how spatial audio can make your 3D immersive experiences come to life. From ambient audio, reverb, to real-time procedural audio that can add character to your 3D content, learn how RealityKit audio APIs can help make your app more engaging.

Discover media performance metrics in AVFoundation

Discover media performance metrics in AVFoundation

Discover how you can monitor, analyze, and improve user experience with the new media performance APIs. Explore how to monitor AVPlayer performance for HLS assets using different AVMetricEvents, and learn how to use these metrics to understand and triage player performance issues.

Port advanced games to Apple platforms

Port advanced games to Apple platforms

Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.