How do I change on-demand resources
Generated on 8/3/2024
1 search
To change on-demand resources for your game on Apple platforms, you can utilize the Apple frameworks that allow you to pull down additional game data after your app installs. On-demand resources are hosted on the App Store, whereas background assets are hosted on your own database. This approach helps create an installation experience that blends seamlessly with gameplay and is invisible to the player.
For more detailed information, you can refer to the session Design advanced games for Apple platforms.
Relevant Sessions
Meet the Translation API
Discover how you can translate text across different languages in your app using the new Translation framework. We’ll show you how to quickly display translations in the system UI, and how to translate larger batches of text for your app’s UI.
Optimize your 3D assets for spatial computing
Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.
Introducing enterprise APIs for visionOS
Find out how you can use new enterprise APIs for visionOS to create spatial experiences that enhance employee and customer productivity on Apple Vision Pro.
Discover Swift enhancements in the Vision framework
The Vision Framework API has been redesigned to leverage modern Swift features like concurrency, making it easier and faster to integrate a wide array of Vision algorithms into your app. We’ll tour the updated API and share sample code, along with best practices, to help you get the benefits of this framework with less coding effort. We’ll also demonstrate two new features: image aesthetics and holistic body pose.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
Design advanced games for Apple platforms
Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.
What’s new in USD and MaterialX
Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.