Was there any changes for SpriteKit this year?
Generated on 8/3/2024
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Based on the provided context, there were no specific mentions or updates related to SpriteKit at this year's WWDC. The focus was more on other frameworks and tools such as SwiftUI, RealityKit, and enhancements in Xcode and Swift. If you are interested in other game development frameworks or tools, you might want to check out sessions like "Port advanced games to Apple platforms" and "Compose interactive 3D content in Reality Composer Pro."
Here are the relevant sessions mentioned in the context:
Compose interactive 3D content in Reality Composer Pro
Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
What’s new in SwiftUI
Learn how you can use SwiftUI to build great apps for any Apple platform. Explore a fresh new look and feel for tabs and documents on iPadOS. Improve your window management with new windowing APIs, and gain more control over immersive spaces and volumes in your visionOS apps. We’ll also take you through other exciting refinements that help you make expressive charts, customize and layout text, and so much more.
Platforms State of the Union
Discover the newest advancements on Apple platforms.