Lock-in prevents me even co spidering Apple devices, and performance does not match what I can get elsewhere. I’m and immersive designer using Unreal Engine
Generated on 8/4/2024
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It sounds like you have concerns about performance and platform lock-in when considering Apple devices for immersive design using Unreal Engine. Here are some relevant points from WWDC sessions that might address your concerns:
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Performance on Apple Vision Pro:
- The session Optimize your 3D assets for spatial computing discusses how the GPU workload on Apple Vision Pro scales based on the size of the app's appearance to the viewer. Immersive scenes require more optimization due to the need to render the entire view every frame.
- The Platforms State of the Union highlights the advancements in Apple silicon and Metal, which enable console-class gaming performance on devices like the latest iPhone 15 Pro, iPads with M series chips, and Apple silicon Macs. This unified gaming platform is built with tightly integrated graphics software and scalable hardware architecture.
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Developing for Spatial Computing:
- The session Design great visionOS apps emphasizes the importance of using native frameworks like ARKit and RealityKit to take full advantage of device capabilities. This can help in creating high-performance and immersive applications.
- The session Build immersive web experiences with WebXR introduces WebXR, which allows for creating virtual reality experiences that can be tested and debugged on visionOS. This could be a useful tool for developing immersive web content.
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Optimization Techniques:
- The session Optimize your 3D assets for spatial computing provides detailed steps on optimizing 3D content for Apple Vision Pro, including considerations for polygon count, texture memory, materials, and shaders.
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Interactive Experiences:
- The session Design interactive experiences for visionOS discusses design considerations for creating interactive experiences on Apple Vision Pro, which can help in telling impactful stories and connecting with the audience in new ways.
Relevant Sessions:
- Optimize your 3D assets for spatial computing
- Design great visionOS apps
- Build immersive web experiences with WebXR
- Design interactive experiences for visionOS
- Platforms State of the Union
These sessions provide insights into how Apple is addressing performance and offering tools for immersive design, which might help alleviate some of your concerns about platform lock-in and performance.
Optimize for the spatial web
Discover how to make the most of visionOS capabilities on the web. Explore recent updates like improvements to selection highlighting, and the ability to present spatial photos and panorama images in fullscreen. Learn to take advantage of existing web standards for dictation and text-to-speech with WebSpeech, spatial soundscapes with WebAudio, and immersive experiences with WebXR.
Design great visionOS apps
Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. We’ll share several examples of great visionOS apps and explore how their designers approached creating new experiences for the platform.
Platforms State of the Union 5-Minute Recap
Watch a quick recap of the newest advancements on Apple platforms.
Design interactive experiences for visionOS
Learn how you can design a compelling interactive narrative experience for Apple Vision Pro from the designers of Encounter Dinosaurs. Discover how these types of experiences differ from existing apps, media, and games, and explore how to design narratives that bring audiences into new worlds. Find out how you can create stories that adapt to any space and size, provide multiple levels of interaction to make them accessible to all, and use animation, spatial audio, and custom gestures to further immerse people in your experience.
Optimize your 3D assets for spatial computing
Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.
Platforms State of the Union
Discover the newest advancements on Apple platforms.
Build immersive web experiences with WebXR
Discover how WebXR empowers you to add fully immersive experiences to your website in visionOS. Find out how to build WebXR experiences that take full advantage of the input capabilities of visionOS, and learn how you can use Simulator to test WebXR experiences on macOS.