does realitykit replace scenekit?
Asked on 2024-08-04
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No, RealityKit does not replace SceneKit. RealityKit and SceneKit are both frameworks provided by Apple for rendering 3D content, but they serve different purposes and have different strengths.
RealityKit is a powerful real-time engine designed for creating immersive spatial experiences, particularly for applications on iOS, iPadOS, macOS, and visionOS. It offers high-performance 3D simulation and rendering capabilities, and it is tightly integrated with ARKit for augmented reality experiences. RealityKit is used in applications like QuickLook, Reality Composer Pro, and Vision Pro.
SceneKit, on the other hand, is a high-level 3D graphics framework that is easier to use for simpler 3D graphics and animations. It is suitable for applications that do not require the advanced real-time capabilities of RealityKit.
Both frameworks can coexist, and developers can choose the one that best fits their needs based on the complexity and performance requirements of their applications.
For more details on RealityKit, you can check out the session Discover RealityKit APIs for iOS, macOS and visionOS.

Platforms State of the Union
Discover the newest advancements on Apple platforms.

Discover RealityKit APIs for iOS, macOS and visionOS
Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.

Break into the RealityKit debugger
Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.