How can I get started with RealityKit
Generated on 8/5/2024
1 search
To get started with RealityKit, you can follow the session Discover RealityKit APIs for iOS, macOS and visionOS. This session provides an introduction to RealityKit, a framework that offers high-performance 3D simulation and rendering capabilities for iOS, iPadOS, macOS, and visionOS. It covers new features and APIs that have been added based on developer feedback, and includes a sample project to help you follow along.
Additionally, you might find the session Build a spatial drawing app with RealityKit useful. This session walks you through building a spatial drawing app using RealityKit, integrating its powerful 3D capabilities with SwiftUI and ARKit to create an interactive user experience.
For debugging and troubleshooting, the session Break into the RealityKit debugger introduces the RealityKit debugger, a tool to help you catch and fix common bugs in your RealityKit apps.
Here are the relevant sessions to get you started:
- Discover RealityKit APIs for iOS, macOS and visionOS
- Build a spatial drawing app with RealityKit
- Break into the RealityKit debugger
These sessions will provide you with a comprehensive understanding of RealityKit and how to use it effectively in your projects.
What’s new in USD and MaterialX
Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.
Discover RealityKit APIs for iOS, macOS and visionOS
Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.
Explore object tracking for visionOS
Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.
Build a spatial drawing app with RealityKit
Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.
Break into the RealityKit debugger
Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.