How can I get started with ShaderGraph

Asked on 08/05/2024

1 search

To get started with ShaderGraph, you can refer to the session titled What’s new in USD and MaterialX. This session discusses the integration of MaterialX shaders in ShaderGraph, a shader creation system within Reality Composer Pro. ShaderGraph allows you to design shaders without any coding, making experimentation fun and fast. The session also mentions that there are several bespoke nodes available online to integrate into your content creation applications, which can streamline your workflows.

For a more detailed introduction to setting up materials and ShaderGraph, you might want to check out the session Optimize your 3D assets for spatial computing, which provides a primer on setting up materials and using ShaderGraph in Reality Composer Pro.

Here are the relevant sessions mentioned:

  1. What’s new in USD and MaterialX
  2. Optimize your 3D assets for spatial computing

These sessions should provide you with a solid foundation to start working with ShaderGraph.