What improvements does the latest Metal framework update bring to graphics rendering, and which new features are crucial for developers working on high-performance gaming?
Generated on 8/6/2024
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The latest update to the Metal framework brings several significant improvements to graphics rendering, which are crucial for developers working on high-performance gaming. Here are the key enhancements:
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Unified Metal Shaders: Developers can now compile their shaders once and deploy them across both macOS and iOS, simplifying the development process (Port advanced games to Apple platforms).
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Game Mode on iOS: This mode reduces background activity and Bluetooth latency, improving input and headphone responsiveness, which is particularly beneficial for gaming (Port advanced games to Apple platforms).
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Debugging and Profiling HLSL Shaders: Xcode now allows developers to debug and profile the source of their original HLSL shaders at any stage of the development process, whether evaluating the original Windows binary or debugging the Metal version of the game (Platforms State of the Union).
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Resource Residency: Metal now supports resource residency, allowing games to manage GPU memory more efficiently, which is crucial for high-performance rendering (Port advanced games to Apple platforms).
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MetalfX Upscaler: This feature allows for significant performance improvements by scaling a lower resolution image up to the target output resolution. The new reactive mask feature helps achieve higher upscaling fidelity in scenes with fast-moving objects (Port advanced games to Apple platforms).
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Gameporting Toolkit 2: This toolkit includes updates that help developers bring more advanced games to Mac, iPad, and iPhone. It supports technologies like AVX2 and ray tracing, and includes code examples to accelerate development (Platforms State of the Union).
These improvements make it easier for developers to create high-performance games that can run efficiently across Apple's ecosystem of devices. For more detailed information, you can refer to the sessions "Port advanced games to Apple platforms" and "Platforms State of the Union" from WWDC 2024.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.
Platforms State of the Union
Discover the newest advancements on Apple platforms.