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Generated on 8/6/2024

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Sessions Mentioned

  1. Optimize your 3D assets for spatial computing
  2. Build a spatial drawing app with RealityKit
  3. Build compelling spatial photo and video experiences
  4. Create custom environments for your immersive apps in visionOS
  5. Render Metal with passthrough in visionOS
  6. Discover area mode for Object Capture

Answer

The context provided includes detailed information on various topics presented at WWDC 2024. Here are some highlights:

  1. Optimize your 3D assets for spatial computing:

    • Discusses the use of unlit materials and baking shading information into textures to optimize performance.
    • Emphasizes the importance of splitting scenes into chunks to allow for culling of non-visible entities.
    • Optimizing materials (13:06)
  2. Build a spatial drawing app with RealityKit:

    • Covers the setup of a Metal command buffer and compute command encoder for GPU compute kernel execution.
    • Describes the organization of vertex data into buffers for submission to the GPU.
    • Generate brush geometry (13:56)
  3. Build compelling spatial photo and video experiences:

    • Explains the process of camera calibration and rendering stereoscopic images for Vision Pro.
    • Highlights the importance of accurate metadata and image characteristics for creating a 3D scene.
    • Deep dive into spatial media formats (13:14)
  4. Create custom environments for your immersive apps in visionOS:

    • Discusses texture baking to capture surface characteristics into a single image for realistic rendering.
    • Details the workflow of exporting a USDC file to Reality Composer Pro.
    • 3D asset generation (2:55:26)
  5. Render Metal with passthrough in visionOS:

    • Covers the integration of ARKit for scene understanding and realistic interactions between rendered content and physical objects.
    • Emphasizes the importance of providing correct depth values to avoid parallax effects.
    • Mix rendered content with surroundings (1:49)
  6. Discover area mode for Object Capture:

    • Introduces the ability to set custom detail levels with up to 16k textures for larger scenes.
    • Describes the process of creating a custom photogrammetry session using a sequence of images.
    • Data Loading API (6:23)

If you have any specific questions or need more detailed information on a particular topic, feel free to ask!

Create custom environments for your immersive apps in visionOS

Create custom environments for your immersive apps in visionOS

Discover how to create visually rich and performant customized app environments for Apple Vision Pro. Learn design guidelines, get expert recommendations, and explore techniques you can use in any digital content creation tool to begin building your immersive environment.

Optimize your 3D assets for spatial computing

Optimize your 3D assets for spatial computing

Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.

Build compelling spatial photo and video experiences

Build compelling spatial photo and video experiences

Learn how to adopt spatial photos and videos in your apps. Explore the different types of stereoscopic media and find out how to capture spatial videos in your iOS app on iPhone 15 Pro. Discover the various ways to detect and present spatial media, including the new QuickLook Preview Application API in visionOS. And take a deep dive into the metadata and stereo concepts that make a photo or video spatial.

Build a spatial drawing app with RealityKit

Build a spatial drawing app with RealityKit

Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.

Render Metal with passthrough in visionOS

Render Metal with passthrough in visionOS

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.

Discover area mode for Object Capture

Discover area mode for Object Capture

Discover how area mode for Object Capture enables new 3D capture possibilities on iOS by extending the functionality of Object Capture to support capture and reconstruction of an area. Learn how to optimize the quality of iOS captures using the new macOS sample app for reconstruction, and find out how to view the final results with Quick Look on Apple Vision Pro, iPhone, iPad or Mac. Learn about improvements to 3D reconstruction, including a new API that allows you to create your own custom image processing pipelines.