Render
Asked on 08/06/2024
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Sessions Mentioned
- Optimize your 3D assets for spatial computing
- Build a spatial drawing app with RealityKit
- Build compelling spatial photo and video experiences
- Create custom environments for your immersive apps in visionOS
- Render Metal with passthrough in visionOS
- Discover area mode for Object Capture
Answer
The context provided includes detailed information on various topics presented at WWDC 2024. Here are some highlights:
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Optimize your 3D assets for spatial computing:
- Discusses the use of unlit materials and baking shading information into textures to optimize performance.
- Emphasizes the importance of splitting scenes into chunks to allow for culling of non-visible entities.
- Optimizing materials (13:06)
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Build a spatial drawing app with RealityKit:
- Covers the setup of a Metal command buffer and compute command encoder for GPU compute kernel execution.
- Describes the organization of vertex data into buffers for submission to the GPU.
- Generate brush geometry (13:56)
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Build compelling spatial photo and video experiences:
- Explains the process of camera calibration and rendering stereoscopic images for Vision Pro.
- Highlights the importance of accurate metadata and image characteristics for creating a 3D scene.
- Deep dive into spatial media formats (13:14)
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Create custom environments for your immersive apps in visionOS:
- Discusses texture baking to capture surface characteristics into a single image for realistic rendering.
- Details the workflow of exporting a USDC file to Reality Composer Pro.
- 3D asset generation (2:55:26)
-
Render Metal with passthrough in visionOS:
- Covers the integration of ARKit for scene understanding and realistic interactions between rendered content and physical objects.
- Emphasizes the importance of providing correct depth values to avoid parallax effects.
- Mix rendered content with surroundings (1:49)
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Discover area mode for Object Capture:
- Introduces the ability to set custom detail levels with up to 16k textures for larger scenes.
- Describes the process of creating a custom photogrammetry session using a sequence of images.
- Data Loading API (6:23)
If you have any specific questions or need more detailed information on a particular topic, feel free to ask!

Create custom environments for your immersive apps in visionOS
Discover how to create visually rich and performant customized app environments for Apple Vision Pro. Learn design guidelines, get expert recommendations, and explore techniques you can use in any digital content creation tool to begin building your immersive environment.

Optimize your 3D assets for spatial computing
Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.

Build compelling spatial photo and video experiences
Learn how to adopt spatial photos and videos in your apps. Explore the different types of stereoscopic media and find out how to capture spatial videos in your iOS app on iPhone 15 Pro. Discover the various ways to detect and present spatial media, including the new QuickLook Preview Application API in visionOS. And take a deep dive into the metadata and stereo concepts that make a photo or video spatial.