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Asked on 08/06/2024

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Sessions Mentioned

  1. Optimize your 3D assets for spatial computing
  2. Build a spatial drawing app with RealityKit
  3. Build compelling spatial photo and video experiences
  4. Create custom environments for your immersive apps in visionOS
  5. Render Metal with passthrough in visionOS
  6. Discover area mode for Object Capture

Answer

The context provided includes detailed information on various topics presented at WWDC 2024. Here are some highlights:

  1. Optimize your 3D assets for spatial computing:

    • Discusses the use of unlit materials and baking shading information into textures to optimize performance.
    • Emphasizes the importance of splitting scenes into chunks to allow for culling of non-visible entities.
    • Optimizing materials (13:06)
  2. Build a spatial drawing app with RealityKit:

    • Covers the setup of a Metal command buffer and compute command encoder for GPU compute kernel execution.
    • Describes the organization of vertex data into buffers for submission to the GPU.
    • Generate brush geometry (13:56)
  3. Build compelling spatial photo and video experiences:

    • Explains the process of camera calibration and rendering stereoscopic images for Vision Pro.
    • Highlights the importance of accurate metadata and image characteristics for creating a 3D scene.
    • Deep dive into spatial media formats (13:14)
  4. Create custom environments for your immersive apps in visionOS:

    • Discusses texture baking to capture surface characteristics into a single image for realistic rendering.
    • Details the workflow of exporting a USDC file to Reality Composer Pro.
    • 3D asset generation (2:55:26)
  5. Render Metal with passthrough in visionOS:

    • Covers the integration of ARKit for scene understanding and realistic interactions between rendered content and physical objects.
    • Emphasizes the importance of providing correct depth values to avoid parallax effects.
    • Mix rendered content with surroundings (1:49)
  6. Discover area mode for Object Capture:

    • Introduces the ability to set custom detail levels with up to 16k textures for larger scenes.
    • Describes the process of creating a custom photogrammetry session using a sequence of images.
    • Data Loading API (6:23)

If you have any specific questions or need more detailed information on a particular topic, feel free to ask!