Custom avplayer

Asked on 08/06/2024

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To create a custom AVPlayer, you can leverage various features and capabilities provided by AVKit and AVFoundation, as discussed in several WWDC sessions. Here are some key points and sessions that might be relevant to your needs:

  1. AVPlayerViewController:

    • AVPlayerViewController offers a familiar user interface and integrates with many system features. It supports both 2D and 3D video, making it a versatile option for various types of content.
    • For visionOS, AVPlayerViewController can be used to create a multiview experience, allowing multiple video screens to be viewed simultaneously. This is particularly useful for watching multiple streams or different camera angles of the same event.
    • Explore multiview video playback in visionOS (01:05)
  2. Fullscreen and Spatial Video:

    • To make content fullscreen, you can size the AVPlayerViewController to match the frame of the window scene. Note that in fullscreen, AVPlayerViewController will use the 3D video presentation.
    • For full spatial presentation, consider using the preview application instead.
    • Build compelling spatial photo and video experiences (12:22)
  3. Custom Docking Region:

    • You can customize the docking location of the video screen in an immersive space by specifying a custom docking region. This can be done using Reality Composer Pro to place your video into the ideal location of your custom environment.
    • Enhance the immersion of media viewing in custom environments (03:11)
  4. Window Placement and Size:

    • When dealing with different screen sizes and external monitor configurations, you can specify the initial placement of a newly created player window using the default window placement modifier. This ensures the video is shown at its native size or adjusted to fit the screen appropriately.
    • Tailor macOS windows with SwiftUI (06:25)
  5. Performance Metrics:

By utilizing these features and sessions, you can create a custom AVPlayer that is tailored to your specific needs, whether it's for a standard 2D video, a 3D immersive experience, or a multiview setup.