How do I use CKSyncEngine?

Asked on 2024-07-30

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To use CKSyncEngine, you can follow the steps outlined in the sessions from WWDC. Here are some relevant details:

  1. Enable CloudKit in Your Project:

    • Add iCloud to the signing and capabilities of your Xcode project.
    • Turn on CloudKit under iCloud services and create a new container for syncing your data.
    • Add background modes and enable the remote notifications capability to allow your app to process remote changes in the background.
  2. Sync Data Across Devices:

    • Use CloudKit to sync the display states for tips, ensuring that a user doesn't need to dismiss the same tip on multiple devices.
    • Update your configuration to include the CloudKit container option and pass in your new container's ID.
  3. Handle Data Conflicts:

    • Implement a cloud save manager class to handle syncing, as demonstrated in the game porting project. This includes setting up your iCloud identifier and specifying an existing folder containing saved data.
    • At game launch, call the sync method and pass a completion handler block to handle any merge conflicts between local data and cloud data.
    • Save progress to the cloud by calling the upload method every time you write into save files, and use a completion handler to resolve conflicts.

For more detailed guidance, you can refer to the following sessions:

These sessions provide comprehensive information on setting up and using CloudKit for syncing data across devices.