Are there any sessions that mention App Clip?

Generated on 8/7/2024

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Based on the provided context, there are no sessions that specifically mention App Clips. If you have any other questions about the content presented at WWDC, feel free to ask!

Design Live Activities for Apple Watch

Design Live Activities for Apple Watch

Starting in watchOS 11, Live Activities from your iOS app will automatically appear in the Smart Stack on a connected Apple Watch. Learn how to optimize the layout of your Live Activity for the wrist, and provide the right level of information and interactivity at the right time.

What’s new in location authorization

What’s new in location authorization

Location authorization is turning 2.0. Learn about new recommendations and techniques to get the authorization you need, and a new system of diagnostics that can let you know when an authorization goal can’t be met.

Create enhanced spatial computing experiences with ARKit

Create enhanced spatial computing experiences with ARKit

Learn how to create captivating immersive experiences with ARKit’s latest features. Explore ways to use room tracking and object tracking to further engage with your surroundings. We’ll also share how your app can react to changes in your environment’s lighting on this platform. Discover improvements in hand tracking and plane detection which can make your spatial experiences more intuitive.

Migrate your TVML app to SwiftUI

Migrate your TVML app to SwiftUI

SwiftUI helps you build great apps on all Apple platforms and is the preferred toolkit for bringing your content into the living room with tvOS 18. Learn how to use SwiftUI to create familiar layouts and controls from TVMLKit, and get tips and best practices.

Platforms State of the Union

Platforms State of the Union

Discover the newest advancements on Apple platforms.

Optimize your 3D assets for spatial computing

Optimize your 3D assets for spatial computing

Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.