Guidelines of designing a good UI

Generated on 8/8/2024

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To design a good UI, here are some guidelines based on the content presented at WWDC:

  1. Adapt to Different Devices:

    • Ensure your layout reacts to different aspect ratios and device models. Break your UI layout into separate sections anchored to specific sides of the screen to maintain consistency across devices (Design advanced games for Apple platforms).
  2. Utilize Safe Areas:

    • Design for the full screen while keeping safe areas in mind to avoid overlapping with hardware or software features. This is crucial for devices like iPad, iPhone, and Mac (Design advanced games for Apple platforms).
  3. Legibility:

    • Ensure your text is large enough to read, especially on smaller devices. For iPhone and iPad, aim for a type size of 17 points or higher for body text and callouts, and avoid going lower than 11 points for less essential information (Design advanced games for Apple platforms).
  4. Comfortable Controls:

    • Make sure your controls are of a comfortable size. For example, on Mac, aim for a hit area of 28 by 28 points for controls, and use scroll views to manage overflow of information (Design advanced games for Apple platforms).
  5. Contextual UI Elements:

  6. Testing:

  7. Human Interface Guidelines:

    • Refer to Apple's Human Interface Guidelines for the latest best practices and use design resources like Figma and Sketch kits to expedite your prototyping (Design great visionOS apps).

These guidelines will help you create a UI that is adaptable, legible, comfortable, and contextually appropriate, ensuring a great user experience across Apple devices.

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