Guidelines of designing a good UI
Generated on 8/8/2024
1 search
To design a good UI, here are some guidelines based on the content presented at WWDC:
-
Adapt to Different Devices:
- Ensure your layout reacts to different aspect ratios and device models. Break your UI layout into separate sections anchored to specific sides of the screen to maintain consistency across devices (Design advanced games for Apple platforms).
-
Utilize Safe Areas:
- Design for the full screen while keeping safe areas in mind to avoid overlapping with hardware or software features. This is crucial for devices like iPad, iPhone, and Mac (Design advanced games for Apple platforms).
-
Legibility:
- Ensure your text is large enough to read, especially on smaller devices. For iPhone and iPad, aim for a type size of 17 points or higher for body text and callouts, and avoid going lower than 11 points for less essential information (Design advanced games for Apple platforms).
-
Comfortable Controls:
- Make sure your controls are of a comfortable size. For example, on Mac, aim for a hit area of 28 by 28 points for controls, and use scroll views to manage overflow of information (Design advanced games for Apple platforms).
-
Contextual UI Elements:
- Use glyphs that represent your control's action and update symbols based on context. Remove controls that are not relevant to avoid cluttering the screen (Design advanced games for Apple platforms).
-
Testing:
- Test your UI on real devices and with as many testers as possible to ensure it looks and behaves correctly across different hardware (Design advanced games for Apple platforms).
-
Human Interface Guidelines:
- Refer to Apple's Human Interface Guidelines for the latest best practices and use design resources like Figma and Sketch kits to expedite your prototyping (Design great visionOS apps).
These guidelines will help you create a UI that is adaptable, legible, comfortable, and contextually appropriate, ensuring a great user experience across Apple devices.
Bring your app’s core features to users with App Intents
Learn the principles of the App Intents framework, like intents, entities, and queries, and how you can harness them to expose your app’s most important functionality right where people need it most. Find out how to build deep integration between your app and the many system features built on top of App Intents, including Siri, controls and widgets, Apple Pencil, Shortcuts, the Action button, and more. Get tips on how to build your App Intents integrations efficiently to create the best experiences in every surface while still sharing code and core functionality.
Migrate your TVML app to SwiftUI
SwiftUI helps you build great apps on all Apple platforms and is the preferred toolkit for bringing your content into the living room with tvOS 18. Learn how to use SwiftUI to create familiar layouts and controls from TVMLKit, and get tips and best practices.
Design advanced games for Apple platforms
Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.
Design great visionOS apps
Find out how to create compelling spatial computing apps by embracing immersion, designing for eyes and hands, and taking advantage of depth, scale, and space. We’ll share several examples of great visionOS apps and explore how their designers approached creating new experiences for the platform.