sound recognizer
Generated on 8/8/2024
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The concept of a "sound recognizer" isn't explicitly mentioned in the provided context. However, there are several related topics discussed in the sessions from WWDC 2024 that might be of interest:
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Speech Recognition:
- In the session Optimize for the spatial web, there is a discussion about using speech recognition for a game where players call out their guesses. This involves creating a speech recognition object, registering a handler for result events, and processing the recognized speech locally on the device.
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Microphone Capture:
- The session Capture HDR content with ScreenCaptureKit covers how to capture microphone audio using the SC stream output. This includes setting up a stream configuration to capture the microphone and receiving microphone samples in the app.
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Spatial Audio:
- The session Enhance your spatial computing app with RealityKit audio discusses various aspects of spatial audio, including how to set the directional characteristics of audio sources and how to handle audio for collisions between virtual and real-world objects.
If you are looking for specific implementations or examples related to sound recognition, the speech recognition segment in the "Optimize for the spatial web" session would be the most relevant. For more detailed information, you can refer to the chapter markers and timestamps provided.
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