Reality Composer Pro has an error Package Dependency Issue: Package is using Swift tools version 6.0.0 but the installed version is 5.9.0

Generated on 8/8/2024

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It seems like you're encountering a package dependency issue in Reality Composer Pro due to a mismatch in Swift tools versions. The package you're using requires Swift tools version 6.0.0, but your installed version is 5.9.0.

To resolve this issue, you can try the following steps:

  1. Update Xcode: Ensure you have the latest version of Xcode installed, as it includes the latest Swift tools. You can download the latest version from the Mac App Store or the Apple Developer website.

  2. Update Swift Tools Version: If updating Xcode doesn't resolve the issue, you may need to manually update the Swift tools version in your project. Open your Package.swift file and update the tools version to match the installed version of Swift.

  3. Check Compatibility: Ensure that all dependencies in your project are compatible with the Swift tools version you are using. Sometimes, certain packages may not yet support the latest Swift tools version.

For more detailed guidance on using Reality Composer Pro and handling dependencies, you might find the following sessions from WWDC useful:

These sessions provide insights into using Reality Composer Pro effectively and might help you troubleshoot and resolve your issue.

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Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.

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Discover the newest advancements on Apple platforms.

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Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.