Faster startup

Generated on 8/10/2024

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To improve startup times, several sessions at WWDC 2024 discussed relevant techniques and tools:

  1. Core ML: In the session "Deploy machine learning and AI models on-device with Core ML," a speedup in model execution is mentioned, which doesn't require recompiling models or changing code. This improvement is part of the OS enhancements and can lead to faster startup times for applications using machine learning models. Deploy machine learning and AI models on-device with Core ML.

  2. Xcode 16: The session "What’s new in Xcode 16" highlights several improvements that can lead to faster startup times:

    • The introduction of explicit modules, which improve build parallelism and diagnostics, potentially reducing the time it takes to build and launch applications. What’s new in Xcode 16.
    • The thread performance checker now includes diagnostics for slow app launches, helping developers identify and fix performance bottlenecks. What’s new in Xcode 16.
  3. AVFoundation: In the session "Discover media performance metrics in AVFoundation," insights into startup times for media playback are provided. By analyzing client-side metrics, developers can identify and address issues that affect startup times, such as content key requests. Discover media performance metrics in AVFoundation.

These sessions provide various strategies and tools to help developers optimize startup times for their applications across different domains.

Deploy machine learning and AI models on-device with Core ML

Deploy machine learning and AI models on-device with Core ML

Learn new ways to optimize speed and memory performance when you convert and run machine learning and AI models through Core ML. We’ll cover new options for model representations, performance insights, execution, and model stitching which can be used together to create compelling and private on-device experiences.

Design advanced games for Apple platforms

Design advanced games for Apple platforms

Learn how to adapt your high-end game so it feels at home on Mac, iPad, and iPhone. We’ll go over how to make your game look stunning on different displays, tailor your input and controls to be intuitive on each device, and take advantage of Apple technologies that deliver great player experiences.

What’s new in Swift

What’s new in Swift

Join us for an update on Swift. We’ll briefly go through a history of Swift over the past decade, and show you how the community has grown through workgroups, expanded the package ecosystem, and increased platform support. We’ll introduce you to a new language mode that achieves data-race safety by default, and a language subset that lets you run Swift on highly constrained systems. We’ll also explore some language updates including noncopyable types, typed throws, and improved C++ interoperability.

What’s new in Xcode 16

What’s new in Xcode 16

Discover the latest productivity and performance improvements in Xcode 16. Learn about enhancements to code completion, diagnostics, and Xcode Previews. Find out more about updates in builds and explore improvements in debugging and Instruments.

Demystify explicitly built modules

Demystify explicitly built modules

Explore how builds are changing in Xcode 16 with explicitly built modules. Discover how modules are used to build your code, how explicitly built modules improve transparency in compilation tasks, and how you can optimize your build by sharing modules across targets.

Discover media performance metrics in AVFoundation

Discover media performance metrics in AVFoundation

Discover how you can monitor, analyze, and improve user experience with the new media performance APIs. Explore how to monitor AVPlayer performance for HLS assets using different AVMetricEvents, and learn how to use these metrics to understand and triage player performance issues.