what is render server
Generated on 8/12/2024
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I don't have specific information about a "render server" from the provided context. However, if you're interested in rendering technologies discussed at Apple's WWDC, there are several sessions that cover rendering techniques and tools:
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Bring your iOS or iPadOS game to visionOS: This session discusses rendering on visionOS using technologies like RealityKit and Metal, and how to enhance rendering with stereoscopy and viable rasterization rates.
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Render Metal with passthrough in visionOS: This session covers rendering with Metal on visionOS, including how to mix rendered content with the physical surroundings and manage depth and color consistency.
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Port advanced games to Apple platforms: This session includes information on using Metal for rendering, ray tracing, and performance improvements with MetalFX.
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What’s new in USD and MaterialX: This session highlights advancements in rendering engines like RealityKit and Storm, which support USD and MaterialX for creating spatial experiences.
If you have a specific question about rendering technologies or need a timestamp for a particular topic, feel free to ask!
What’s new in USD and MaterialX
Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.
Bring your iOS or iPadOS game to visionOS
Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.
Render Metal with passthrough in visionOS
Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.
Port advanced games to Apple platforms
Discover how simple it can be to reach players on Apple platforms worldwide. We’ll show you how to evaluate your Windows executable on Apple silicon, start your game port with code samples, convert your shader code to Metal, and bring your game to Mac, iPhone, and iPad. Explore enhanced Metal tools that understand HLSL shaders to validate, debug, and profile your ported shaders on Metal.