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Generated on 8/12/2024
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Apple's WWDC 2024 featured several sessions related to augmented reality (AR) and virtual reality (VR), often referred to collectively as XR. Here are some highlights:
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Build immersive web experiences with WebXR: This session introduced WebXR, a web standard developed by the W3C Immersive Web Working Group, which enables immersive experiences on the web. It supports virtual reality in Safari on VisionOS 2.0, allowing developers to create VR experiences that can be accessed directly through a web browser. Discover WebXR
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Bring your iOS or iPadOS game to visionOS: This session demonstrated how to adapt iOS or iPadOS games for VisionOS, enhancing them with features like stereoscopy and head tracking to create more immersive experiences. It also covered rendering technologies available on VisionOS, such as RealityKit and Metal. Render on visionOS
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Dive deep into volumes and immersive spaces: This session explored the use of 3D content in volumes and immersive spaces on VisionOS. It highlighted how these scene types can be used to create unique and exciting experiences, leveraging the spatial capabilities of Apple Vision Pro. Volumes
These sessions collectively showcase Apple's commitment to advancing XR technologies and providing developers with the tools to create immersive experiences across their platforms.
Build immersive web experiences with WebXR
Discover how WebXR empowers you to add fully immersive experiences to your website in visionOS. Find out how to build WebXR experiences that take full advantage of the input capabilities of visionOS, and learn how you can use Simulator to test WebXR experiences on macOS.
Optimize for the spatial web
Discover how to make the most of visionOS capabilities on the web. Explore recent updates like improvements to selection highlighting, and the ability to present spatial photos and panorama images in fullscreen. Learn to take advantage of existing web standards for dictation and text-to-speech with WebSpeech, spatial soundscapes with WebAudio, and immersive experiences with WebXR.
Render Metal with passthrough in visionOS
Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.
Dive deep into volumes and immersive spaces
Discover powerful new ways to customize volumes and immersive spaces in visionOS. Learn to fine-tune how volumes resize and respond to people moving around them. Make volumes and immersive spaces interact through the power of coordinate conversions. Find out how to make your app react when people adjust immersion with the Digital Crown, and use a surrounding effect to dynamically customize the passthrough tint in your immersive space experience.
Bring your iOS or iPadOS game to visionOS
Discover how to transform your iOS or iPadOS game into a uniquely visionOS experience. Increase the immersion (and fun factor!) with a 3D frame or an immersive background. And invite players further into your world by adding depth to the window with stereoscopy or head tracking.