what can I ask you?
Asked on 2024-07-30
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You can ask me questions about the content presented by Apple at WWDC, specifically related to the sessions mentioned in the provided context. Here are some examples of what you can ask:
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Object Tracking in visionOS:
- How can I use object tracking in visionOS?
- What are the steps to create a reference object for tracking in visionOS?
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Building Spatial Drawing Apps with RealityKit:
- How do I set up spatial tracking for a drawing app in RealityKit?
- What are the steps to build a spatial user interface for a drawing app?
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RealityKit APIs for iOS, macOS, and visionOS:
- What new features are available in RealityKit for spatial computing apps?
- How can I use portal enhancements in RealityKit?
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Enhancing Spatial Computing Apps with RealityKit Audio:
- What new audio APIs are available in RealityKit?
- How can I use spatial audio in my RealityKit app?
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ARKit Enhancements:
- What improvements have been made to scene understanding in ARKit?
- How can I use the new room tracking feature in ARKit?
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USD and MaterialX:
- What are the new features in USD and MaterialX?
- How can I use USD and MaterialX in RealityKit?
Feel free to ask specific questions about these topics, and I can provide more detailed information or direct you to the relevant session chapters and timestamps.

Create enhanced spatial computing experiences with ARKit
Learn how to create captivating immersive experiences with ARKit’s latest features. Explore ways to use room tracking and object tracking to further engage with your surroundings. We’ll also share how your app can react to changes in your environment’s lighting on this platform. Discover improvements in hand tracking and plane detection which can make your spatial experiences more intuitive.

Build a spatial drawing app with RealityKit
Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.

What’s new in USD and MaterialX
Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.
