resize pixel buffer
Generated on 8/12/2024
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It seems like you're interested in resizing pixel buffers, which is a topic that can relate to rendering and graphics optimization. At WWDC 2024, there were several sessions that touched on related topics:
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Bring your iOS or iPadOS game to visionOS: This session discussed using viable rasterization rates (VRR) to improve rendering efficiency by adjusting the resolution based on the camera transform. This technique can help manage pixel buffer sizes by varying resolution across the screen. You can learn more about this in the session Bring your iOS or iPadOS game to visionOS.
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Optimize your 3D assets for spatial computing: This session covered efficient texture use and texture packing, which can help reduce the size of assets and potentially impact how pixel buffers are managed. You can explore this topic further in the session Optimize your 3D assets for spatial computing.
If you have a specific question about resizing pixel buffers or need more detailed information, feel free to ask!
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