How to setup ARKit app?

Generated on 8/12/2024

1 search

To set up an ARKit app, you can follow the guidance provided in the session titled "Build a spatial drawing app with RealityKit" from WWDC 2024. Here's a brief overview of the steps involved:

  1. Set Up Spatial Tracking: Begin by setting up spatial tracking so that your app can understand hand and environment data. This involves configuring hand anchors and other spatial tracking features to ensure your app can interact with the real world effectively.

  2. Build a User Interface: Develop a user interface that allows users to control elements like brushes and canvases. This UI can be built using SwiftUI and RealityKit to provide a seamless experience.

  3. Customize Visuals: Use RealityKit's capabilities to customize meshes, textures, and shaders, allowing for a polished visual design. This can include creating dynamic textures and spatial UI elements.

  4. Utilize New Features: Leverage new RealityKit APIs to enhance the app's functionality, such as generating brush geometry with Metal.

For a more detailed walkthrough, you can refer to the session Build a spatial drawing app with RealityKit (02:43) which covers setting up spatial tracking.

Discover area mode for Object Capture

Discover area mode for Object Capture

Discover how area mode for Object Capture enables new 3D capture possibilities on iOS by extending the functionality of Object Capture to support capture and reconstruction of an area. Learn how to optimize the quality of iOS captures using the new macOS sample app for reconstruction, and find out how to view the final results with Quick Look on Apple Vision Pro, iPhone, iPad or Mac. Learn about improvements to 3D reconstruction, including a new API that allows you to create your own custom image processing pipelines.

Break into the RealityKit debugger

Break into the RealityKit debugger

Meet the RealityKit debugger and discover how this new tool lets you inspect the entity hierarchy of spatial apps, debug rogue transformations, find missing entities, and detect which parts of your code are causing problems for your systems.

Create enhanced spatial computing experiences with ARKit

Create enhanced spatial computing experiences with ARKit

Learn how to create captivating immersive experiences with ARKit’s latest features. Explore ways to use room tracking and object tracking to further engage with your surroundings. We’ll also share how your app can react to changes in your environment’s lighting on this platform. Discover improvements in hand tracking and plane detection which can make your spatial experiences more intuitive.

Discover RealityKit APIs for iOS, macOS and visionOS

Discover RealityKit APIs for iOS, macOS and visionOS

Learn how new cross-platform APIs in RealityKit can help you build immersive apps for iOS, macOS, and visionOS. Check out the new hover effects, lights and shadows, and portal crossing features, and view them in action through real examples.

Render Metal with passthrough in visionOS

Render Metal with passthrough in visionOS

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.

Explore object tracking for visionOS

Explore object tracking for visionOS

Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.

Build a spatial drawing app with RealityKit

Build a spatial drawing app with RealityKit

Harness the power of RealityKit through the process of building a spatial drawing app. As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you’ll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs to achieve fast updates of the users’ brush strokes.