avaudioengine

Generated on 8/12/2024

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The context provided from the WWDC sessions primarily discusses the use of audio in spatial computing apps with RealityKit and the support for real-time machine learning inference on the CPU.

In the session titled "Enhance your spatial computing app with RealityKit audio," there is a focus on configuring audio components for spatial rendering, using custom audio units, and managing audio playback with controllers. The session also covers how to use audio mix groups to control different sound categories in an app, allowing for a tailored audio experience.

In the session "Support real-time ML inference on the CPU," the discussion includes using BNNS Graph for real-time audio processing, creating audio units that can modify audio data, and ensuring performance efficiency by avoiding memory allocations during execution.

If you are interested in learning more about how to enhance spatial computing apps with audio or how to implement real-time audio processing with machine learning, these sessions provide valuable insights and practical examples.