Как работает runloop?

Generated on 8/12/2024

1 search

I'm sorry, but the context provided does not contain information about how a runloop works. However, I can provide some insights based on general knowledge.

A runloop is a fundamental part of the event-driven programming model used in many operating systems, including those developed by Apple. It is essentially a loop that waits for events (such as user input, timers, or network activity) and dispatches them to the appropriate handlers. In Apple's platforms, runloops are used to manage the main thread of an application, ensuring that it remains responsive to user interactions.

If you have any questions about specific sessions or topics presented at Apple's WWDC, feel free to ask!

Extend your app’s controls across the system

Extend your app’s controls across the system

Bring your app’s controls to Control Center, the Lock Screen, and beyond. Learn how you can use WidgetKit to extend your app’s controls to the system experience. We’ll cover how you can to build a control, tailor its appearance, and make it configurable.

Meet the next generation of CarPlay architecture

Meet the next generation of CarPlay architecture

Dive into the architecture for the next generation of CarPlay. Learn how your vehicle system works with iPhone to create a single cohesive experience that showcases the best of your car and iPhone. Learn how UI is rendered and composited, and explore ways to configure and customize a special experience for each vehicle model. This session is intended for automakers and system developers interested in the next generation of CarPlay.

Build immersive web experiences with WebXR

Build immersive web experiences with WebXR

Discover how WebXR empowers you to add fully immersive experiences to your website in visionOS. Find out how to build WebXR experiences that take full advantage of the input capabilities of visionOS, and learn how you can use Simulator to test WebXR experiences on macOS.

What’s new in location authorization

What’s new in location authorization

Location authorization is turning 2.0. Learn about new recommendations and techniques to get the authorization you need, and a new system of diagnostics that can let you know when an authorization goal can’t be met.

Render Metal with passthrough in visionOS

Render Metal with passthrough in visionOS

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people’s physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.