How to implement metal shaders
Generated on 8/12/2024
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To implement Metal shaders, you can utilize the Metal Shader Converter, which is a tool designed to help port shaders to Metal. This converter supports all shader stages, including advanced ones like ray tracing and mesh shaders, as well as legacy technologies such as geometry and tessellation shaders. It can significantly accelerate your porting timeline by converting shaders from other platforms to Metal, as demonstrated by Ubisoft's use of the tool for porting shaders from Assassin's Creed Mirage.
Here's a brief overview of the process:
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Setup: Ensure your project is configured correctly. If you're using C, you can leverage Metal CPP, which provides C bindings for Metal with no measurable overhead compared to Objective-C headers.
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Conversion: Use the Metal Shader Converter to convert your existing shaders to Metal. This tool can be invoked from the command line or by linking against its dynamic library on both Windows and macOS.
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Debugging and Profiling: After conversion, you can use Metal's debugging and profiling tools to ensure your shaders are optimized and free of errors. This includes using API validation and shader validation to catch bugs and optimize performance.
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Documentation and Examples: For more detailed guidance, refer to the documentation on Apple's developer site and explore example projects like the gameporting example project.
For more information, you can check out the session Port advanced games to Apple platforms (09:29) which covers shaders in detail.
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